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His name was Archer and he thought he was an ordinary man. The collectors of panorama eggs knew better. For Archer was such a collector, and there was a very special find awaiting him: the panorama egg that contained a world.
He was guided in the use of that incredible masterwork by the enigmatic grey woman, Mera Melaklos. That was her name in this everyday world. But her real name could have been something else beyond this space-time continuum.
For indeed Archer and the grey woman crossed into a world that was not Earth, found they had special roles to play in a land where alternate science reigned and a mission of heroism was the price of existence.
THE PANORAMA EGG is a novel of strange enchantment and mystery, and of a man who wanted and found an end to a humdrum 20th century existence.
In the dim past, men had fled to Mars for refuge, but now the red planet was a dying world, and the Martians returned to colonize Earth and rule over the Titans―descendants of those who had stayed behind at the time of the now-legendary catastrophe.
But the rulers of the Titans, retained by the conquerors on their ancestral thrones, grew restless under the benevolent progress of the Lords of Atlantis, looked back to a so-called “golden age,” and plotted rebellion.
Here is a thrilling novel of what might have been the basis of the Great Legends that have come down to us: of the “gods,” of Atlantis, of Zeus, Hermes, Hephaestus, Hera, Athena, Aphrodite, Jason, Medea―and of a mighty empire which was weighed in the balance and found wanting!
Two alien powers contended for that world. One, Eliff, had assumed a godlike identity; the other, Udrig, imprisoned beneath the polar ice cap, was branded as the evil one―the would-be destroyer of the planet.
Unknown to himself, Teron of Korv was the key to their conflict. If he could meet the right girl, the noble Eldra the Seventh, and if they could combine their powers―the fight would be resolved.
Against that meeting worked Udrig’s human agents, certain that the legends were wrong and Udrig was truly the Good One. In favor of the meeting was Eldra herself and the mysterious forces of the orbiting Eliff.
Guardians of the Gate is a space adventure reminiscent of the questing of Tolkien, the legendry of Merritt, and the action of Andre Norton.
Humans had long shared the planet Ver-draak with the Ni-lach people—until, in fear of the unusual Ni-lach powers, they turned on the natives. The Ni-lach who survived the massacres went into hiding.
Pursued by bounty hunters, Dhalvad the Ni-lach and Poco the half-breed fled into the woods.
Though Poco didn’t know it, she had a special Ni-lach talent, similar to Dhal’s abilities to Heal and to transport himself through space and time. But somehow she had to learn to use her gift—for the fate of all the Ni-lach people hung in the balance.
The Glass of Dyskornis by Randall Garrett and Vicki Ann Heydron
Bantam Books, 1982
Price I paid: $1.25
For Ricardo Carillo, taking over the life of the swordsman Markasset on the desert world of Gandalara had its compensations: a strong, young body, a beautiful fiancee, and a mighty telepathic war-cat named Keeshah, who obeyed his every command. It also had its problems. Markasset had many enemies, and one was out for blood. So Ricardo and Keeshah left Raithskar to join the Sharith—the warrior brotherhood of sha’um cat-riders. But trouble followed, and he soon found himself in the company of a jealous lieutenant and a lovely but treacherous illusionist, on the track of a murderer who had stolen Gandalara’s most precious jewel.
Camelot in Orbit by Arthur H. Landis
DAW Books, 1978
Price I paid: 90¢
Fomalhaut II was an inexplicable enigma in the annals of the Galactic Watchers. A world of knights and ladies, of dungeons and dragons, it was truly medieval and therefore out of bounds for science-armed Terrans. Yet science seemed thwarted there for magic really worked and witchcraft baffled the secret watchers.
Camelot was their name for it, and Kyrie Fern was their Adjustor on its surface—a knight in truly shining armor, a champion of chivalry, and the only one who actually stood between the Arthurian natives and the alien being that menaced both their world and the advanced planets that swung unseen through their sky.
Once again Arthur H. Landis has worked the magic of combining the wonders of swords-and-sorcery with the science adventure of high space.
Her sensuality was at the core of her world.
Her quest was in galaxies beyond the civilized stars.
Somewhere deep in the heavens of a terribly distant tomorrow was the one man whose will conquered her own.
Earthlings are dominated by the Devil, manipulated by Martians, headed for extinction at the hands of nonhumans…a horror-scope of the future, masterminded by one of the foremost astronomers of our time.
When the fireball hit the cruise ship, Ricardo Carillo was already on his way out—a terminally ill language professor. He regained consciousness as a well man in the desert…only it wasn’t a desert on Earth, and he was man only because he was still male. More surprises awaited him in the exotic city of Raithskar—he was called Markasett, a master swordsman, son of a powerful leader, and a man on the run, accused of murder and the theft of a precious, sacred jewel. With the aid of Keeshah, a great war-cat with which he shared a telepathic link, he set out to clear his newfound name…
Flying machines had not yet been invented on Earth’s dimensional twin, Annwn. So Dylan MacBride thought it would be a good idea, even if a bit on the crackpot side from the viewpoint of that world’s somewhat backward Victorian viewpoint.
But when Dylan and his witch wife Clarinda tried out the machine by flying to Hibernia to attend a wild Irish wedding, they came a-cropper. For the Emerald Isle was not where it ought to be. Instead it was drifting rapidly westward under some strange power.
Now who would hijack a whole land of legends and fair lassies? And how was it done—and why?
THE ISLAND SNATCHERS is a wonderful, whacky, and adventurous tale, replete with Little People, lost races, and super-scientific perils.