Rising on twin pillars of white-hot fire, the U.S. space shuttle Phoenix curved up from its Cape Canaveral launch pad into a low-altitude orbit around earth. The crew’s mission: train and instruct three fledgling French astronauts in the secrets of space flight. But short hours after liftoff, Commander Ed Cochran knew he must scrub the mission for a far more perilous task—the rescue of three Russian cosmonauts suddenly trapped in orbit in a space-debris-damaged Soyuz space capsule, its heat shield gone, its fuel depleted, and its supply of life-giving oxygen rapidly running out.
Or so Cochran thought—until the Politburo abruptly declined Phoenix’s offer and the White House threatened that any rescue operation might set off the beginning of World War III. As the three Soviet cosmonauts televised their last good-byes to a waiting world below, Cochran suddenly realized that the differences between men who challenged the deadly hazards of the space frontier and those concerned with bureaucratic politics on the earth below much finally be resolved—even if it meant the risk of turning the world into a radioactive cinder to which there would be no return!
Hunters Associated was the simple name of the organization. Who was behind it, what its ultimate purpose was, was never told its agents. All they needed to know was that they covered the galaxy, that their real identities had been buried, that once in Hunters they could be anybody.
He was Seven. That was all. Identity Seven. He had a new assignment. Identity Six had just been slain—lasered down on a far world by enemies unknown. But the death had been kept secret long enough for Seven to be sent to take his place.
To take his place, to take his features, to take his task—and to be a target to slay once again. If he failed, there would be an Identity Eight to step into his burned-out shoes…and a Nine and a Ten.
But Seven was determined to see that the progression stopped with him—even if he had to go down to the bottom of an alien sea and hobnob with horror.
When Major Dam Stormdragon was chosen to serve as part of Castalia’s military tithe to the Mother World he had no choice but do go—much as he loathed Terra and everything she stood for. He knew that given the combination of arrogance and paranoia that Terrans displayed towards all Colonials he was at best in for a miserable year—at that at worst he would find himself taking part in a military action against his fellow Colonials. He also knew that the increasing ferocity with which the Terrans responded to the slightest balking of the Imperial Will meant that one day soon the Hub Worlds would have to fight, or that Terra’s madness would destroy them all.
What Stormdragon could not know was that the Mother World was already set on obliterating her children, and that he himself would be Terra’s secret weapon in the most dreadful conflict in the History of Man.
YOU are John Strong, an elite “on call” agent working with the CIA, sent to find a U.S. spy satellite that crashed in Vietnam. The satellite’s memory banks contain information on Soviet Space technology, and the Russians and their Vietnamese friends will do everything they can to stop you…
To be successful in this adventure, you will have to make snap decisions under pressure, using your abilities of stealth, gun-firing, hand-to-hand combat, and bomb-throwing to reach your objectives. Prepare yourself for adventure and combat with VIET RAMPAGE.